Tiancheng Xing

Tiancheng Xing Yuu

Undergraduate · Artificial Intelligence · Renmin University of China

I’m an undergraduate at the Gaoling School of Artificial Intelligence, Renmin University of China. My research interests lie in multimodal reasoning, efficient multimodal models, and video generation.

I am particularly interested in understanding and reducing computational redundancy in multimodal models through KV cache compression, token pruning, sparse attention, and adaptive caching.

I also have experience in visual SLAM and robotic perception, which has shaped my interest in building efficient, robust systems that can perceive, reason about, and interact with the real world.

Research interests

Efficient Multimodal Reasoning

Investigating how vision–language models retain and use visual evidence during multi-step reasoning, with a focus on visual information flow and efficient inference through KV cache optimization, token pruning, and sparse attention.

Video Generation & Post-Training

Exploring temporally coherent video generation through efficient memory and feature reuse, alongside post-training methods based on reinforcement learning and preference alignment to improve visual quality and prompt adherence.

Selected publication

All publications
ICIC 2026 Oral

Constraint-Guided Prompting and Semantic-Aware Evaluation for LLM-Based ABSA

Muzhi Li, Tiancheng Xing, Yuheng Wang

ICIC 2026 · Springer LNAI

Constraint-Guided Prompting (CGP) for more reliable structured extraction with large language models, and Sem-F1, a semantic-aware evaluation protocol for Aspect-Based Sentiment Analysis.

BibTeX
@inproceedings{li2026constraint,
  title = {Constraint-Guided Prompting and Semantic-Aware Evaluation for LLM-Based ABSA},
  author = {Li, Muzhi and Xing, Tiancheng and Wang, Yuheng},
  booktitle = {ICIC 2026},
  year = {2026},
  doi = {10.1007/978-981-92-3435-6_2},
  url = {https://link.springer.com/chapter/10.1007/978-981-92-3435-6_2}
}

Selected projects

GitHub

NeneBot

Retrieval-augmented generation

A character conversational AI grounded in original game scripts. Combines FAISS semantic retrieval, pluggable local and cloud LLM backends, multi-turn memory, SSE streaming, and a Vue 3 visual-novel interface.

Python · FastAPI · FAISS · Vue 3

SLAMForge

Visual SLAM & dense reconstruction

A C++20 monocular visual SLAM and dense reconstruction system inspired by ORB-SLAM3. Combines geometric tracking, local bundle adjustment, Sim(3) loop closure, and pose-graph optimization with learned depth and multi-view consistency.

C++20 · Python · Ceres · g2o

Recent writing

All articles

Notes and experiments in artificial intelligence and computer systems.